The Learning at Home Set

The Learning at Home Set is an assortment of materials for children to learn at home. Completely screen-free, playful, and fun. This carefully designed set includes timeless Montessori-inspired learning materials, made with natural materials and ethically manufactured in the US.

It also includes a handbook to guide you through over 30 lessons with children ages 3 - 9. A wide range of topics includes sorting algorithms, binary trees, binary codes, encryption, patterns, mapping, and more.

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What’s in your Learning at Home Set?

*Items are not sold separately

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Binary Tree

Made with wood and nature-inspired colours, the Binary Tree illustrates a connection between the biological and digital world. Perfect for individual exploration or collaborative play, the Binary Tree works well on the table or the floor, creating a beautiful structure when assembled. 

How it helps your child: Understanding binary at a young age gives your child a head start in comprehending coding and mathematical concepts, such as place values. Lay a solid foundation for your child’s future!

Concept(s) introduced: Sorting, binary, tree data structures and exponential sequences. Using the branches and connectors to construct a concrete tree mirrors the abstract concept of the binary tree. By sorting the pieces based on size and colour, your child understands the sorting process in algorithms. This also introduces your child to the concept of exponential sequences, as each branch doubles as it grows.

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Pixel Boards (small and medium)

The Pixel Boards demonstrate representation, specifically image representation and how computers use numbers to represent images. The small Pixel Board comes with 16 squares, in a 4-by-4 arrangement. The medium pixel board is an 8 x 8 grid, holding 64 tiles. Both also come with lesson cards. Children can easily create their own patterns, or follow simple codes of 1s and 0s for unstructured play or directed lessons. 

How it helps your child: Using black and white tiles as pixels, children create images based on simple numerical codes; and using a variety of sizes, they can design and code their own images. The uniqueness of the Pixel Boards lies in how your little one can understand this cardinal idea of representation in a screen-free yet interactive environment. 

Concept(s) introduced: Representation is a fundamental idea in computational thinking. Computational thinking is often mathematical. The idea is how can you represent information mathematically through algorithms and numbers.

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The Binary Tree and Pixel Boards Playbooks

The Binary Tree and Pixel Boards Playbooks are beautifully illustrated, simple children’s books that provide parents with an easy-to-follow guide for using each of the materials.

How it helps your child: Help your child (from ages 3 to 9) better grasp the significance and ideas of the Binary Tree and Pixel Boards with the Playbooks. 

Concept(s) introduced: Basic concepts behind the two materials (like binary, tree data sequences, sorting, exponential sequences and representation), within real-world contexts that are easy for children to understand.

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Alphabet 3-Part Cards

The Alphabet 3-Part Cards introduce children to basic vocabulary for computational thinking. Included with these 3-part cards is a simple guide for parents that provides in-depth definitions of these terms. With 25 heavy and durable cards with a matte laminate, children can comfortably play with these cards. 

How it helps your child: Deepen your child’s understanding of the ideas that ground computational thinking.

Concept(s) introduced: Computational concepts including sorting, algorithms, pixels and more. Children associate new words with pictures by manually matching them and internalising the information.

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The Learning at Home Handbook

The Learning at Home Handbook is an exclusive addition to the Learning at Home Set. The handbook guides you through over 30 lessons with children ages 3 to 9. 

How it helps your child: Guide your child through the materials for effective learning after learning from this handbook! 

Concept(s) introduced: Concepts related to the Binary Tree, Pixel Boards and Computational 3-Part Cards, all colour-coded by ages. These can include sorting algorithms, binary trees, binary codes, encryption, patterns, mapping, and more.